Home > 图形编程, 游戏开发 > [讲稿] CGDC2009 演讲:游戏峡谷地图自动生成

[讲稿] CGDC2009 演讲:游戏峡谷地图自动生成

PPT1

2009年在上海 CGDC的演讲稿《游戏地图自动生成》,该算法主要用来生成山地峡谷地图。

PPT2
PPT3
PPT4
PPT5
PPT6
PPT7
PPT8
PPT9
PPT10
PPT11
PPT12
PPT13
PPT14
PPT15
PPT16
PPT17
PPT18
PPT19
PPT20
PPT21
PPT22
PPT23
PPT24
PPT25
PPT26
PPT27
PPT28
PPT29
PPT30
PPT31
PPT32
PPT33
PPT34
PPT35
PPT36
PPT37
PPT38
PPT39
PPT40
PPT41
PPT42
PPT43
PPT44
PPT45
PPT46
PPT47
PPT48
PPT49
PPT50
PPT51
PPT52
PPT53
PPT54
PPT55
PPT56
PPT57
PPT58
PPT59
PPT60
PPT61
PPT62
PPT63
PPT64
PPT65

Categories: 图形编程, 游戏开发 Tags: ,
  1. April 2nd, 2018 at 07:12 | #1

    正在找这个,谢谢!

  1. No trackbacks yet.

Wordpress Social Share Plugin powered by Ultimatelysocial